Unofficial field guide — not affiliated with Questing Goose Studio or tinyBuild Last updated 2026-10-29
Events · Updated 2026-10-29

Every market event, with its numbers

Fifteen random events move prices, bring a specific customer and last one to four days. The full table, plus the roll odds and the cooldown rule.

How events roll

The first random event can fire on day 6, or day 1 with Skip Intro. Up to three run at once, at most one new per morning, and the daily roll depends on how many are already active: 50 percent with none, 35 with one, 25 with two, zero with three.

Cooldown is duration plus three days, with two named exceptions — Mob Justice at 10 days and Oxymore Addiction at 5. Opposite events cancel: a new event moving a price the other way ends the one it opposes, and a re-roll of the same event extends its duration. All of this is community-sourced.

The table

Effects compound with your stock and your reputation, so the useful reading is not “what is expensive” but “what do I already have on the shelf”. An event that raises Water by 50 percent is worth nothing if your case is full of cigarettes.

EventEffectDaysBrings
Nutrifruit Seed Heist!Food +33%, Seeds +50%2Farmer
Poor Nutrifruit HarvestFood +50%3Food Buyer
Massive Nutrifruit HarvestFood −20%2–4None (tip only)
Treatment Plant BreakdownWater +50%, Ration +50%, Beverage +45%3Spacer, Corporate Rep
Water Plant MaintenanceWater +35%, Ration +35%, Beverage +30%2Lower Level Citizen
Miners Return from Ice AsteroidWater −25%, Ration −25%, Beverage −20%2Ice Miner
Construction ProjectsMaterial +30%3Foreman
Mining Expedition ReturnsMaterial −25%1Miner
Meteor ShowerMaterial +50%3Foreman
Counterfeit Medical SuppliesMedical +50%2Pharmacist
Oxymore Addiction On The RiseMedical +25%2Clinic Volunteer, Addict
Low Power In The Lower LevelsEnergy Cell +66%2Lower Level Citizen
Power Plant MaintenanceEnergy Cell +33%1Lower Level Citizen
Who Turned Out The Lights?Energy Cell +50%, Weapon +25%, Ammo +25%2Upper Resident, Shopkeeper
Mob Justice in the Lower Levels!Weapon +33%, Ammo +33%, Armor +33%1Angry Citizen

Community-sourced. Two further events (Hidden Storeroom Excavated, Which Way To The Pool?) move no price; Evidence Locker Break-In is day-7 only.

How to use the table

The play is to buy the affected category before the event and sell into it, or to hold stock you already have instead of dumping it. Events that bring a customer type are also a queue hint: a Pharmacist walking in during a medical event is a buyer with a reason.

Two events are scheduler, not random: Meteor Shower is scripted on day 12 without Skip Intro, and Evidence Locker Break-In is day 7 only and brings a Thief. Treat those as appointments rather than luck.

Cite this page

Lower Levels Ledger. “Every market event, with its numbers.” Last updated 2026-10-29. https://probablystolen.games/lore/market-events/