Unofficial field guide — not affiliated with Questing Goose Studio or tinyBuild Last updated 2026-10-29
Ledger entry 001 · Cyberpunk shopkeeping simulator

Probably Stolen

Run a storefront on a station where the rent climbs, the stock is borrowed, and every customer is taking notes.

UNOFFICIAL · FIELD NOTES
Official release Cyberpunk shopkeeping simulator · 1 player
Unofficial guide Probably Stolen

Unofficial guide. The game is developed by Questing Goose Studio and published by tinyBuild; this site explains it and does not host it.

Open the official page → Windows PC (Steam)
Mouse — Serve the customer, open the inspection panel, set a price Fan resource · not the developer

What the game is

Probably Stolen is a cyberpunk shopkeeping simulator from Questing Goose Studio, published by tinyBuild and released on Steam on 28 October 2026 for $19.99. You run a storefront on a space station split by wealth, buy from whoever walks in, decide what to sell them, and try to earn enough to buy the shop before the rent outruns you.

It is a shop sim in the register-and-decide tradition: goods arrive with histories, customers arrive with agendas, and the interesting decisions are the ones where profit and survival point in different directions. Nine playable starting scenarios and four difficulty settings set the opening conditions; after that, a run is a weekly argument between cash, reputation and evidence.

This site is an unofficial field guide to those systems. It does not review the game, score it, or host it. It explains how the loop works, what the official material actually confirms, and where the widely repeated numbers came from.

How a run works

  1. Choose a start you can afford to lose

    Nine scenarios are playable, and Apprentice is the one tagged for new players: 550 credits on Normal against a 200-credit first rent, plus a storage bay and sellable stock. Rock Bottom gives you the store and nothing else. Take the cushion first; the rent cycle is easier to learn with one.

  2. Read the customer before the stock

    Security, revolutionaries, fallen elites and Augs want different things from the same shelf. The counter gives you four moves — approve, refuse, report or look away — and the game is explicit that someone is always taking notes.

  3. Inspect, then price

    Cigarettes need a visual check, water needs testing and filtering, weapons need permits and mods, chemicals need recipes, rare items need appraisal. Buying without the matching check is how a cheap lot becomes an expensive week.

  4. Pay rent before you reinvest

    Rent rises over time regardless of how the week went, and one bad purchase or one illegal bust can end the business. Set the next payment aside before you spend on stock.

  5. Pick the trouble you can manage

    Weapons bring inspections, chemicals bring addiction, water brings liability, contraband brings raids. The store page frames specialization as choosing which kind of trouble you are willing to monetise, which is the most useful sentence in it.

Start with these pages

01
Start here: what to do on day 1 Day one of Probably Stolen, in order: pick a start, open the shutter once, read the queue, inspect before you price, and set aside Sunday rent before you buy anything.
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02
Which starting scenario should you pick? Nine scenarios are playable, not twelve. What each one opens with, which ones carry a higher rent line, and how to choose by credits-versus-rent rather than by theme.
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03
How rent works, and how to stop falling behind Rent is collected every Sunday and rises after every rent day whether you paid or not. Here is the escalation, the grace problem, and the three-bucket rule that survives it.
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04
Buy the shop outright or take the mortgage? The buyout is the win, priced at 12,000 credits on Normal and flat until day 50. The Loan Shark’s mortgage gets you there sooner for more money. The arithmetic, and when each is right.
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05
What to do with the person at the counter Every sale is a four-way decision: approve, refuse, report or look away. How the queue is set before you open, and why the customer is part of the item.
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06
How to spot an Aug, and when to shoot Augs are people taken over by a rogue AI chip. Six official tells, one behavioural shortcut — they never haggle — and the manslaughter cost of being wrong.
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07
How to spot fake cigarettes, food stamps and Immunivax Three items can be caught as counterfeits with the inspection panel, and appraisal is a separate fee-based service. What to check, and what a margin really is.
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08
Contraband, inspections and the crime file The crime file has three thresholds — a fine under 300, arrest at 300, execution at 1,500 — and bribes add a line rather than erasing one. How to run a grey line without losing the shop.
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09
Six factions, reputation and the −100 line Six factions track you from −200 to +200, and −100 with four of them ends the run. How to choose a patron, what licences buy, and why consistency beats optimisation.
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10
How many endings does Probably Stolen have? 17 Two wins and fifteen losses, according to two independent transcriptions. The full list, the four failure systems, and why other pages say 15 or 14.
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11
Official release check: demo, Steam and fan builds One official build, Steam app 4348910, version 1.0.0.2. The Next Fest demo is retired, the browser remake is a fan project, and the dated numbers mean what they say.
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12
Appraisal: how it works, with the numbers The appraisal board opens on day 8: four ranks, six grade bands, three valuation items and a fee that pays for accuracy. The full loop, with community-sourced tables.
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13
Skip Intro vs the tutorial: what actually changes Skipping the intro is not a shortcut — it moves Odin to day 2, the Appraiser Board to day 5, the Mentor to day 12, starts events and the newspaper on day 1, and makes one achievement unreachable.
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14
All 21 achievements, and what they teach you The achievement list is a disguised systems map: a wealth ceiling above 100,000, attractiveness above 1,000, a sub-50-day buyout, and an entire appraisal profession.
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15
Every market event, with its numbers Fifteen random events move prices, bring a specific customer and last one to four days. The full table, plus the roll odds and the cooldown rule.
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16
Who made Probably Stolen Bei Ning Pan started it solo, interned at The Coalition, Ubisoft Montreal and Eidos, and names Space Station 13 and “a bit of” Papers, Please as inspirations.
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17
What other guides get wrong Six claims that circulate widely and do not survive a check against build 1.0.0.2: the start count, the ending count, the rent rate, the buyout, the scanner and controller support.
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FAQ

Questions people actually ask

What is Probably Stolen?

Probably Stolen is a cyberpunk shopkeeping simulator developed by Questing Goose Studio and published by tinyBuild. You run a store on a space station, buy and sell goods of questionable origin, deal with factions and Security, and try to buy out your shop before the rising rent forces your hand.

When did Probably Stolen come out and how much is it?

It released on Steam on 28 October 2026 at $19.99, €19.99 or £16.99, with a 10 percent launch discount running for two weeks. The store page listed the discount as ending on 11 November 2026 when this page was checked on 29 October 2026.

What platforms is Probably Stolen on?

The official release is the Windows PC version on Steam. The store page lists Windows 10 64-bit, 8 GB of RAM and 1 GB of storage as the minimum, and does not list a console or mobile version.

How many starting scenarios are playable?

Nine: Apprentice, Water Merchant, Fence, Gunsmith, Chemist, Hydroponic Farmer, Aquafarmer, Rat Wrangler and Rock Bottom. The start screen shows twelve rows, but three are locked and labelled Work In Progress, and two more exist in the files without being selectable.

Is Probably Stolen multiplayer?

No. The store page lists single-player only, alongside Steam Achievements, Steam Cloud and Family Sharing.

Is there a demo of Probably Stolen?

There was. A demo ran during Steam Next Fest and was retired when the game launched on 28 October 2026. The Steam store page now offers the full game, and demo-era guides describe an earlier build.

Is there a browser version of Probably Stolen?

Not an official one. The browser remake at probably-stolen.online is an unofficial fan project with its own original code and art. It is not published by Questing Goose Studio or tinyBuild. The official game is the Steam release.

Is Lower Levels Ledger an official site?

No. Lower Levels Ledger is an unofficial field guide. It is not affiliated with Questing Goose Studio or tinyBuild, it does not host game files, and every factual claim links back to a public source.